Welcome to S-Type's Words To Live By

What is this you ask? Other than, you know. Words to live by. This is a blog written by an undergraduate English Major with little experience and big plans. It is her sincere dream to be a writer someday, so she feels like it's time to finally crawl out of her dark cave and be a writer for the people.

What can you expect? Standard internet fare really. Snark, humor, bits on life, and lots and lots of fanbetchery. So just sit back, relax, and enjoy.
Showing posts with label Glorious Procrastination. Show all posts
Showing posts with label Glorious Procrastination. Show all posts

Monday, July 25, 2011

To the planning team of the Texas Battlefield 3 launch party...

While I'm sure you need don't need one more letter from one those angry little potential customers, dropping on top of the avalanche of hate mail being shoved into your mail slot as we speak, may I kindly ask you to reconsider completely screwing over yourselves and the product you're trying to sell.

I am referring, of course, to your recent move to make the launch party for the military shooter, Battlefield 3, exclusive to males. I have to admit that I'm generally against gender exclusion in all organizations and events, especially geared toward people over ten. But if you just left it as a sincere "gentlemen's retreat" that you're pinning it as now, it'd leave a bitter taste in my mouth, but I certainly wouldn't burn down any houses over it. But this is the reason you cited when making your choice:

"Nothing ruins a good LAN party like uncomfortable guests or lots of tension, both of which can result from mixing immature, misogynistic male-gamers with female counterparts. Though we've done our best to avoid these situations in years past, we've certainly had our share of problems. As a result, we no longer allow women to attend this event."


I know that you changed the wording, so it now sounds more like a "hey ladies, we hate these pervy guys as much as you do, so we're going to make sure to give these jerks a good stern talking to so they know better next time" sort of thing*. And I commend you for doing it reasonably quickly in response to the reaction the gaming community had to your open and unapologetic punishment of the victims of bullying and slurs whom you were too lazy to get off your sorry asses and defend.

Something like this really speaks for itself, and most everyone has commented about sexism, how you're an absolute disgrace to gaming, how you're putting us all back, how it's blatantly unjust, and how hypocritical to the point of ironic it is that you're too lazy to do anything but ban your female participants and simultaneously do nothing, either positive or negative, in regards to other groups that face unfortunately common insults and attacks, such as racial minorities or members of the LGBT network. And while I'm not sure what was going through your head during all this, I'm willing to not buy into the idea that you really are the ignorant, grass chewing pig dogs you're currently presenting yourself as.

But redundant or not, I'm gotta say it--they're absolutely right. You're encouraging a mentality that holds gamers, male and female, as a bunch of liable, drooling sheep that can only be herded off to separate pens instead of actually be treated like human beings. People are in the right to be angry that you're too busy spending their money to take a cheap and lazy way out of helping and protecting your customers and improving your community's PR. And even though everyone who wants to participate has just as much potential for spending power, you're punishing and excluded a whole group of them from your products before they can even decide if they want to buy them, which is both really stupid, and really, really jackassy.

I hate to bring money into all this, but you've really dug yourself into the red, guys. You're earning yourself some serious flack right off the bat; almost every prestigious gaming blog screaming about this, and the sun hasn't even set on this yet. You shouldn't be worried about this costing you revenue, because you're already losing it. If you really are hoping to get the 11 million units that you're banking out of this game, then you better back up and apologize right now. If you haven't already lost a big chunk of that from alienating the girls, there's a good chance you will. They're not the only ones who are pissed off at you right now.

But if for whatever reason, you really are a member of the same community of knuckle-dragging, ill-spoken dicks that you're implying the gaming community is at an essence (thanks a lot for that by the way), and all you really care about is a couple bucks wasted on a guy to tell people to go home if they start harassing the players, then fine. See this? It's a few twenties that can be spent on your new game. Kiss your wife good-bye, bitch. You aren't going to see her where she's going.

Regards,

S-Type

*bullcrap, bee tee dubs

Sunday, June 5, 2011

Bioshock: To Hipster Snob or not to Hipster Snob?


One day I'm going to be so famous that Anonymous will try to undermine everything I do, so being a good sport, I'll give them a leg up: I'm actually at a loss on whether or not I'm reviewing Bioshock. As this is the first shooter I've ever completed (at 21, and so accepting my award this year as the 7 time winner of the "whitest kid on the block" competition) so I'm not sure of my ability to contextualize it within the genre as a whole. That, and I have far, far less knowledge of memes from other works to stick in to convince you I know what I'm doing. So I guess if you were generous, you can call this a "stylistic" review (re: "ponsy froo froo art sissy" review) of the game, since it's taken from more of a literary criticism angle than from a gameplay or even story-based angle. Because, get your groan ready, I'm tackling the biggest question that sits around about the game: is it art?

As you can probably guess, this review is going to have more than a few spoilers in it. I'll try my best to keep it vague, and since this is a five-year old game, the internet has long since done a better job than I ever could. But yeah. If you don't like, be wary.


I guess if you squeezed me for a general review of the game, I would say "eehhhhhhh, it's okay". Not my favorite game (as it took me about half a year to finish it with how many times I put it down), but not not terrible. On the pro side,If I were to choose the game's strongest point, I'd definitely go with the sense of place. The general color scheme and lighting choice is similtaneously bright, colorful, and eye-catching, to really dim and claustrophobic. The throwback early-20th century art deco design also gives the atmosphere a sense of both timelessness and familiarity. The whole thing becomes a sort of messed-up urban fairytale landscape, a good environment for the sort of "shock utopia" story that Bioshock tries to tell.

I thought the gameplay overall was "meh", but that's probably just my unrefined non-shooter brain talking. I hope to come back to it once I have a little more experience with the medium. But there are certain parts I liked. I liked the plasmids overall. Each had their own utility and worked well for certain situations, but all could do a lot of damage if you just needed to pull one out quick and shoot a guy (well some had crippling overspecialization-itis. Looking at you "Hypnotize Big Daddy"). Same goes for the weapons. There were some that were just stupid (why do I need a cross-bow when I have a frigging machine gun, and what used do I have for a bazooka when I'm trapped in an enclosed underwater vacuum, dumbass?), but most had their time and place. I was still using my pistol toward endgame, and I'm not ashamed of that. And the character building overall was pretty good, except that I had to hunt down an in game machine if I wanted to switch in and out my own abilities, for both annoyance and counterintuitivity. But hey, nobody's perfect.

On the downside, the thing that pulled me out the most is lack of characterization, both on the part of my characters and the others around me. I think they were going for "alone with a bunch of madmen above you pulling the strings", but I have to agree with ABDN's review. The fact that the splicers were still distinctly human and attacking the main character on a justified "for the lulz" really pulled me out by the time the actual story characters started to appear. And while the "blank slate with an implied story" character can be done really well, this is not an example of it. It feels like the protag was supposed to be someone who YOU CAN INSERT YOURSELF INTO AND FEEL LIKE YOU YES YOU ARE A PART OF THE GAME.

And most of the backstory is told by these stupid lay around hard to hear "audio diaries" instead of actual characters, which isn't so much as giving you a sense of the world so much as it feels like the game talking to itself through a telephone filter when it could be doing so with dialogue or character behavior, or hell, with more of the regular harassment you get from the characters over the PA. In fact, even when actual characters do start showing up, they're few and far between, and most of them fall into either "egocentric prick" or "atoning egocentric prick" (most of the former being male and the later being female, for a pinch of nice, wholesome double-standard). The only character I like on their own merits was Sander Cohen, who was awesome by the way, but he was just over-the-top and irrelevant for the most part. You don't even need to fight the bitch if you don't want to (which I, in good conscience, did and could not).

So all that's left to put under scrutiny is the oft-contested "ethical dilemma" aspect of the game's existence. And before you lift your hand in protest, no, I'm not talking about the Little Sisters. If you have a braincell that can rapidly vibrate against the oxygen in your skull, and you see a five year old girl who's been brainwashed to extract miracle juice from dead bodies, and whenever you take her drill-wielding body guard, are given the options to either "SAVE this sweet, innocent, cherub-faced little treasure from her eternal torment of mind slave labor" or "HARVEST this rosy-cheeked, blithe-spirited little angel for her dead person juice as she screams and dies in agony before your eyes", and then you turn to me and say "weyell garsh Stype, thisun' here be one of them thar 'ethical dilemmas', they been caterwalling about, ain't it?", then you have a vending machine drop box with your face's name written on it. And if you for a second think that Man Ayn Rand and his Objectivist utopia, uninhibited by petty things like taxes and the police or anyone who just says 'hey maybe this is sort of bad', may attract the attention of one or two greedy, self-centered, sociopathic assholes, then the space between the back of the vending machine and the wall extends the same invitation as the drop box.

What I'm talking about is probably the most interesting and the most often overlooked aspect of the game's core philosophical problems: the contextual problem of free choice.


When we're first introduced to the world of Bioshock, the first person we see is Andrew Ryan, who asks us the now infamous question, "Is a man not entitled to the sweat on his brow?" The world of Rapture is built on the basic philosophy that every choice you make should be yours alone, unhindered by government, religion, legal systems, conventional morality, or your neighbor screaming to turn down that rock and roll. And when you see Rapture proper, it's filled with gene-doped psychopaths who have managed to alter their very DNA to blow lightning out of their fingertips and be better at baseball. As you may expect, the other shoe is not far to drop.

Now, this may seem like little more than a heavy-handed sermon on "don't play God" and "everything you do has consequences" and so on and so forth. But then the game takes the whole concept one step further. For most of the game's second act, which is about two thirds or so of the game, you're running around and just doing favors for people, and once you've completed each task within the level, you can move onto the next one. Basic stuff, right? But then the whole thing gets turned on its head when it's revealed that you, the main character, have been genetically manipulated to do all the tasks.

Reading it on paper, it seems like a stupid twist, and one's knee-jerk reaction is to say "come on, that's stupid, it's not like I, the player, was forced to do anything I didn't want to". And then you sit back and realize that the same opinion is, by design, what would come naturally to you if you were programed to act like that. The tendency to do all these things is, in practice, the same choice of what you assume your "free will" is to be. Now go back and look at the gameplay. You can't progress any farther in the game until you complete each task assigned. In order to operate within this game, still thinking you are a totally independent entity within it, you cannot get any farther until you do what the game dictates. You are a slave of the game's command, to represent your character being a slave to his programing's dictate.

Now, I concede that this could be reading into things, but my doubts were shattered when you played a later mission. Still under the reveal that your existence in mind and body is under someone else's control, the game then proceeds to chop off your maximum health points. And you feel it. Maybe it's just because I'm new to shooters, but even though I was playing on medium and had previously never died once during the game, my tiny health bar depleted so fast I didn't have time to grab a healing kit more than once. And then when it did the same thing with my Plasmid abilities, when I really needed to shock a bot so I could hack it and my worthless "Hypnotize Big Daddy" ability popped up instead, I was flailing around like a loony through the whole mission, even just under the sheer stress of sudden loss of control.


Bioshock has, accidentally or not, tripped on one of the basic questions burdening ethical philosophers: can we be held accountable to make the right choice when our own choices are inherently and very heavily influenced by our experiences, our environment, and our physical makeup? Where is the "we" inside ourselves to make that choice to begin with, if so much of our experience are dictated by those influences? And while I have no doubt that the "gene splicing" thing was more of a basic narrative motif adding to the game's flavor rather than originally designed to be an element of the story telling, it's still a really clever choice. With the advent of DNA research discovering genes that give us tendencies toward everything from alcoholism to liking football, the question becomes more and more pressing as to how much of our decisions are completely our decisions, and indeed, how we should go about defining "our" in the first place.

What's more interesting is that the game never really gives an absolute yes or no to either side. Andrew Ryan's downfall had a lot to do with being a dick. But much of it can be attributed to his absolute belief that everything he and others do neither effect nor are affected by the same forces that compel them. Try as he might, he could not free himself of the physical and social consequences of society, despite how much he, and his participants, tried to do so. This lead him to seizing power, censoring alternate opinions, killing dissidents, and generally becoming an totalitarian dictator. And by the end of the story, because you've traveled through the world and come to understand how he did and did not do things (or you would if you could HEAR THE DAMN AUDIO DIARIES), the events leading to his demise have more than a little pinch of irony to them.

On the other side of the coin, the side that believes you can be controlled merely by the manipulation of the forces that guide you, especially when said force has done so, messing with your genes, your environment, and your very mental road map, is shown to not be in the right either. Sure, your health is cut to nothing, but that's not going to stop you from shoving another machine gun round in and taking an army of splicers. And that's not even taking into account the very real allies you make along the way. You get friends who help you eventually break free of your conditioning, but even then, you're still hindered on your quest by something that seems almost trivial in comparison: elaborately locked doors. So even taking all the genetic malfunctioning, there are still things that get in your way from making an absolutely "free" choice. Yet even within the physical confines of the game, you can still overcome and still kick ass.

That's why, while a lot of their execution is misguided, I don't think the Little Sisters and the Big Daddies are a bad choice to really play into this motif. While the choice itself is about as problematic as tying your shoes, the idea of them is that you can still make choices, even when bound by the rules genetic mind screwing or doors which for some reason even though you have a freaking bazooka you can't break through. And if you get the good end to the story (which I admit made me cry BECAUSE I AM THAT MUCH OF A BADASS), well, it's icing on the cake.


So now we're back to the question we asked ourselves at the beginning of the review: Is Bioshock art? Well, no. Not really. The whole "can games be art thing" is going to be addressed in another review, but may I say that I definitely subscribe to the Extra Credits philosophical school of games being a budding artistic medium. It's slow, but we're getting there. And I think that Bioshock is doing things that we need to do if we ever hope to get "there".

If you're going to make a game art, you have to use everything to get your story told, innovations and limitations both. That's probably one of the reasons why the great age of survival horrors has past us: a big part of survival horror is lack, not have, a something that, obviously, the earlier generation had more of, and new how to work it to their advantage. At least in one general thematic the game tries to present, I think they did a good job. Not perfect by any stretch of the imagination, and it certainly could have been tightened, but there's a real glitter of beauty from this game showing what the industry can do.

"But S-Type, you goose of exceptional sillyness," you say. "There be implications that you think that this motif is more accidental than what the game is selling itself as. So why are you still praising it?" Well, accidental or not, it's still an interesting aspect of the game, and one I don't hear talked about as often as it should be. Even if it was more an implication or accidental brilliance, it's still brilliance. Some may counter you counter that we shouldn't have to pull these things out of implications. If we do, the game's not doing its job, right? Well, as players, if we don't, we're not doing ours either.

Wednesday, April 6, 2011

MOST ANTICIPATED SEQUEL EVER

Straight from the horse infestation's mouth, Liz Bradbury, author of the delightfully abominable Angel Food and Devil Dogs has just announced that the crown jewel of bad books is now going to be a series. From last Sunday's Facebook update:

Yes.yes, there will be another one coming out soon. It is called Being the Steel Drummer and I just finished the first draft of the the manuscript last week. It continues the hot romance of Maggie and Kathryn and it adds a new dimension to their relationship. It also features a complex mystery in the present and a historical mystery the involved two Lesbian artists who lived in Washington News 150 years before Maggie and Kathryn.

Time is short ladies and gentlemen! The hour is nigh for the book to get it's casual-afternoon-glance-over before it's sent to the press! Now with it's scheduled summer release approaching, it's time to get your greyhound bus ticket, swallow a thick spoonful of your dignity, and place your bets!

Current Odds:

Maggie Gale is hired by a diversity-friendly token minority: 3 to 1

Said minority is completely ineffectual: 4 to 1

Part of the rogue's gallery will contain one off-color stereotype anyway: 2 to 1

The vast majority of heterosexual men will be irredeemable jerks: dead even

The lesbian mystery in the past is actually a Victorian letter-writing romantic two girl friendship: 2 to 1

The lesbian mystery in the past involves super-artsy naked paintings and the invention of Victorian bondage gear: 2 to 1

Maggie Gale assures the audience they're having crazy lesbian sex, no matter which of the two previous holds true: 6 to 5

Sarah attempts to persuade Maggie and Kathryn into a threesome: 9 to 1

Egregious grammatic errors will be present: dead even

One or more crimes in both mysteries will be committed by an unsympathetic heterosexual man: 3 to 2

Maggie Gale will miraculously find relics of the Victorian artsy lesbians in the basement of her warehouse: 4 to 1

The artifacts will be worth a fortune: 5 to 1

The title's significance will have no relevance to the actual plot: 2 to 1

Maggie Gale will violate standard police procedure that even the average CSI writer can grasp: 9 to 8

No one will hold it against her if she does: dead even

The new depth will be Maggie admitting all sexual experience she's had previous to Kathryn is a damnable lie: 25 to 1

The new depth will be Maggie saying "I love you" once or twice while fully conscious: 34 to 1

The new depth will be a strap-one: 5 to 2

The new depth will be Maggie taking Sarah up on her offer: 34 to 1

The lesbians from the past will bear a striking resemblance to Maggie and Kathryn: 3 to 1

There will be tons of parallels toward the relationship in the past and the one Maggie and Kathryn are engaged in: 3 to 2

The past relationship will be used as an opportunity to springboard into a discussion of gay rights activism: dead even

Cameo's will be made by AFaDD characters: 3 to 1

Rowlina will return, Maggie will accuse her of being in the closet, and she will grab Maggie by the head and douse her cigarette in her left eye: *~JACKPOT~*

The mystery will be solved entirely last minute: 2 to 1

It will be solved by no effort on Maggie's part: 5 to 4

Maggie will blow off both mysteries for tail: 1 to 5

Liz Bradbury will take serious criticism, sparse as it is, and put effort in making this story a deep, well characterized, well written, and well told story: 75-2

We've got another Biblophile Bites Back on our way: Stay tuned!

Wednesday, February 9, 2011

The State of the Nerdom: Lady Geeks

This blog isn't ever going to be too political. It's not because I feel no such desire to indulge in more political angles nor out of fear of controversy, as I like a good bitch fight as much as the next guy. But this is a point that I have to weigh in on, a point lacking distinctly in sexyness and fun-lovingness. It includes a lot of topics that my readership may find philosophically and psychologically intimidating, including "girls", "social responsibility", and Sephiroth manporn. However, we're here, we're geeky, and we're on an internet nerd blog, so I think we can all competently view ourselves as inquisitive and intellectually adventurous people. Or trolls. Whatevs.

That said, I know that the things I am proposing are a little heavy, so to ease any hurt feelings and high blood pressure, I have thoroughly saturated this blog post with adorable pictures of little kitties to sooth any wounded psyches.

Now to the topic at hand: the treatment and portrayal of female nerds.



Let's start first with a little sense of context. Yes yes, you got me. I am a feminist.

Put your guns down for a second guys. What I am not, and I stress again, am not is an overbearing female supremacist. Nor am I a frigid lesbian who hates any object that's longer than it is wide. Nor am I an ugly internet mofo seething with jealousy over buxom superheroines and anime girls with chronic inability to competently use braziers (in fact, I have it on supreme authority that I am drop dead sexy, but that's neither here nor there). Nor am I an extremely competent male troll (an easy mistake to make). Nor am I some sort of Jason Voorheez, drill carrying psychopath waiting for the right opportunity to jump out of the computer and put my wares straight into your nethers. I'm just a normal girl who wants people to treat each other kindly and nonjudgmentally regardless of which set of chromosome their particular fertilizing sperm had in the glove compartment.

Further more in the "you got me" department is, well, I am a nerd, and I have at least some semblance of sexual attraction to women. So it would be easy to point out a lot of points I present in hypocrisy, especially when I bring home the point of this post that I've been skating around somewhat before this point.

Female nerds are treated with casual disregard at kindness and an unfair double standard at worst, despite their behaviors, origins, and motivations being almost identical to their male counterparts.


I know that whether your reaction to this is "well no freaking duh, potato-face" or "this is one crappy-ass reason to put your School Days reviews on hold", this is a pretty blunt claim to make. But we really have to look this one in the face here, guys. I will be the first to agree, and understand, and to a certain degree respect, that a majority of geek culture, including cartoons, comic books, video games, and many old-school cartoons, are traditionally catered to the male demographic. And I will concede that this not a trait that should be immediately damned.

It goes without saying that even if the original demographics of these genres, or even most medias, were by males for males, they're rich in literary merit, speak to the universal human condition, and are enjoyable and enriching (the not awful ones anyway). Not to mention that if its original creators and intended audience did not exist, a lot of the elements of the culture we prize wouldn't exist as well, even the material that's reactionary to it. But keeping this in mind, it all leads up to a very strong and very uncomfortable question:

Just how many narrative and artistic mediums are targeted specifically to the female demographic, let alone exclusively?

The only real genre I can think of is romance, and even that is a genre that's treated with little respect and seriousness of artistic merit, unless its a subplot to a more sprawling storylline. Mystery too, sometimes, but even that's treated in the "lower" mediums. So what about other genres, or indeed, what about other media outlets in general? Pretty much every medium, be it books, television, movies, radio, mainstream internet blogs and webcomics, games, graphic novels, and the like tend to be written for a male demographic, or at least with the male demographic taking some semblance of precedence.

The good news in all this, if you're looking for it, is that the geek industry seems to be no better or worse than mainstream culture in general. The bad news is...the geek industry seems to be no better or worse than mainstream culture in general. One could infer that this is because a majority of writers and directors of any of these mediums tend to be men themselves, but that whole issue brings back the elephant-in-the-room societal feminism thing.

A lot of geeks counter that Anime and Manga and JRPG boom of the nineties and naughts brought the girl geeks into the mix, so they consider it the token "girly" expression of media. But let's be real here. Both in JRPGs and Animanga, the target demographic, or at least the most notable examples in the genre, still got their male on. If we were to ratio iconic JRPG male protagonists to iconic female protagonists, especially if we discount those who became iconic by virtue of their sex appeal, I think we both know who'd get the larger number in the ratio.

Same goes for Anime and Manga. The big names of the genre, such as Cowboy Bebop, Neon Genesis Evangelion, The Melancholy of Haruhi Suzumiya, and others claim to be more gender neutral with their inclusion of a lot of girls, and a lot of kickass girls at that, but the main thematics of all series, most notably the male protagonist against the male antagonists, and the disproportionate attention given to the sex appeal of the female cast of all of the above, I think we can safely say that it's target audience is still very much dude.

In the few Animes that have managed to gain popularity despite it's female-targeted audience, such as Sailor Moon and Revolutionary Girl Utena, there still is a utilization of ample cheesecake from the female protagonists to, oddly, keep the periphery male demographic appeased, even when both have male representation in their works (alright Sailor Moon was kind of sketchy with its dudes, but so was Cowboy Bebop with its chicks, so thar ya go).

Which only raises more uncomfortable questions, such as why do we need to appease this particular demographic and not girls? Girls are still a minority in a lot of geeky things, but their demographic is numerous none the less. Most counts are at least 40% in most mediums. That's a lot. To put things in perspective, 40% accounts for the percentage of our planet's landmass. And especially in America, we need as many geeks as we can get, n'est pas? Moreover, why does this hyper-extend into other medias? Do we think that girls just don't watch TV, or movies, or read at all? What do we think girls do all day? Knit? Anyone?


I'm getting a little off topic here, so let's get back to the girl geeks themselves. I will NOT say that nerds are sexist, because for all my snarling, I don't believe that's true in the slightest bit. If anything, I've think Nerds tend to have racked themselves into a neo-Knight in Shining Armor mentality, which is a fault I will explain later. But I will go as far as to say that a lot of Nerds are generally uncomfortable around women.

The pedigree of the Nerd is the outcast, the beat around, the kid who had to create their own subculture of which they could be properly appreciated and interact with their fellow Nerds. They're already social awkward, abused, mistrusted, and misrepresented. And one of the big reasons the nerds broke off from the mainstream, or had a hard time synchronizing with it, is an acute awkwardness around women. It's a marked difference between the nerd and the jock.

Hence the problem of the introduction of the girl nerd. It can be intimidating to be in a demographic that is not your own, yes, but it can be just as disconcerting when things are the other way around. Those unfamiliar with the finner nuances and manners in the community they try to establish themselves in can be shocking at kindest, bafoonish at worst. No one likes the Leeroy Jenkins on your MMO team. We know this.

We have come a really long way. We're no longer in the era where girls will be sneered at and harassed just for using the internet. Yet there is still a definite discomfort when girls get into the geeky mix, especially if these girls are making any expressions of their own femininity or heterosexuality. Fact is, the same awkward-around-the-opposite-sex, not-conventionally-appealing reasons a lot of guys raise the geek flag to begin with is the exact same reason a lot of girl geeks do the same thing. And when you have two groups of people who are, I would argue, both high on hormones and massively sexual repressed, things are going to explode.

Take, for instance, the Draco in Leather Pants cliche. A TV Tropes term, it basically refers to a softness to the point of sympathetic fetishism toward a fictional character due to his or her sex appeal despite being a conventionally evil or dangerous person. As one can expect, this trope is usually seen in pretty negative regard, and as suggested by the title, is often a stereotype attached to female practitioners. To put things in lamens terms, if miss geek thinks Sephiroth is a sexy muffin cakes, makes fan comics of him, and keeps a ninety-five dollar statue of him on her dresser, she's often seen as a giggling, drooling fangirl and don't you get he wants nothing more than to slice you in half. If mister nerd thinks that Bayonetta is a damn fox, draws fanart of her to various degrees of titillation, and has a life sized body pillow her, conventional wisdom indicates the dude's just being smart.

Another manifestation is the treatment of Yaoi Fangirls. Note that even the producers of media frequently in question are above throwing a little girl-on-girl cuddling to get the viewership's attention, plausibility to actual characterization notwithstanding. But girl geeks who do the same with any popular male characters in fanwork, especially if said characters have a sizable male fanbase, are delusional, perverted, and sometimes downright sick, or at the very least going too far.

It tends to be assumed that expressions of sexuality in geeky media are acceptable, and strangely, fanservice catered to females seems to be more publicaly sympathized to that of males. Yet there's still a slight frowning upon, or at least confusion or questioning of, women who actively seize these opportunities for themselves, despite their male counterparts doing such long before the conventional regard of their resistance. Putting the debate of the necessity of fanservice to appease these expressions aside, female and male geeks that tend to view the other sides sexual expressions as degrading or irrational seems to contain more than a modicum of hypocrisy, as both sides are more or less engaging in the exact same behavior, with the only difference being that one has had more time to establish it as a norm within the circle.


Last, and most controversially, we look at the difference between the courtship expectancies of the male nerd versus that of the female nerd. The first is the concept of what the internet likes to call "Nice Guy Syndrome". The "well meaning and thus deserving nice guy" mantra is as old as dirt, and while most people realize that things tend to be a bit more complicated than that, it's still a mindset that easily pervades the geekdom.

The basic philosophy is thus: "Jocks and bros are total assholes, yet they get all the girls. Girls should not want total assholes. Thus, they should give me a chance, for I am distinctly not an asshole." On the surface, this makes perfect sense. I'm a woman, and I don't want to date an asshole, so I can certainly relate. But here's the thing--nice, while being a critical reason to enter a relationship, is a reason. Sadly, just like you want a girl who's more than "nice" and "hot", we want a guy who's more than...well, just nice.

Getting out Interpersonal Relationships 101, yes, it's important to be a good person and to have good intentions with a person, and most people grasp that concept pretty easily, especially nerds like us, who have been pushed around as much as anyone. And bro, I am not knocking dating nerds. I am a girl dating a nerd, and I can vouch for them being highly underrated romantic partners. That being said, being nice alone does not entitlement make. Having anyone, male or female, date anyone else because they aren't beaten and abused isn't nice-that is what we call Stockholm Syndrome. And if you're taking a women's study class and cursing it for giving you the edge to pick up chicks to appreciate your sensitivity, well, you're a different breed entirely my friend.

That being said, the "Give Geeks a Chance" mentality is still alive and well in the community. And it appears everywhere. Revenge of the Nerds really kicked this trend off, to be followed by various others, including Back to the Future, Spider Man, Seinfeld, Kim Possible, pretty much every Woody Allen movie, so on and so forth.

And that's all well and good, because hey, geeks deserve a chance. Though this process is oddly reversed when it comes to a female geek. If a female geek wants to get the hot guy, then by the powers that be woman, brush your frizzball head, ditch the glasses, and get yourself a form-fitting tube top. We can see this in Grease, The Breakfast Club, Carrie (it didn't end too spectacularly, but...), The Melancholy of Haruhi Suzumiya (Yuki may be the most unnecessary glasses-pull character in all of media), about 83% of chick flicks (ironically), so on and so forth.

So to wrap this all up, geeks deserve a chance. Understandable. Male geeks deserve a chance. Understandable. But here's yet another million dollar question-if we're coded to think that male geeks deserved to have their feelings considered beyond their outward appearances by really hot women, why don't girls get the same thing? If we're trying to push the idea that geeks deserve to be accepted despite outward appearances, then giving the implicit task of half of the geek population to change themselves to fit a conventional standard of presentation, then what exactly does that say about the group itself, let alone the overarching societal implications?

To quote Oscar Wilde, "The only thing easier than solving all of societies ills is to bitch about them on a generic internet blog". We know the why, but what about the elusive how? Well, like I said, at heart, this is a deeply entrenched social issue, and the jury's still out on how good or bad the problem is, even among the feminists.

And frankly, the how isn't altogether pleasant. Even on a personal level, it's going to be a lot of hard work. It's going to take girls admitting that men aren't all that different from us in regards to having kinks for fictional characters, and revoking our rights to play the "men are pigs" card whenever we spot an inch of cleavage. It's going to take guys losing their rights to roll their eyes every time "feminism" appears on the internet, and willing to concede some points that the girls bring up are reasonable. Its going to take both sides being fair-minded and sympathetic to the plights of the other, and, when it's our turn to take up the writing and creating of the media that we ourselves adored, we're going to need to find ways to broaden demographics and tweak tropes and concepts that are throughly embedded in said mediums, even though it's going to take more than a little more creativity and will probably be the victim to more than a little backlash by loyalists.

But I think, if we can really look this problem in the face, and if we can address it realistically, we can do good for geekdom as a whole. We can broaden demographics, bring more people into a culture we love, both men and women, and our own culture can be enriched by the new and the innovative. What's more, we can sooth a lot of hurt feelings within our community, on both sides, and we can finally bridge a few gaps that we've been struggling to overcome long before this became an issue. And what's more, we, as a group, can do the right thing. We've all been mistreated and misrepresented for reasons we do not deserve. This is a huge chance to put our best foot forward, to show everyone, not just ourselves, that we can be progressive, tolerant, and morally responsible individuals.

We can really show the world our stuff if we do this right guys. I know I've got a long way to go, and I certainly slip up now and again, but I'm doing my best for that cause. And if anyone reads this and tries a little harder to do so because of it, then frankly, I'd be very honored. And if not, well, come back next time for some tits and ass. That's guarenteed.

This has been your loyal host, S-type. Good night, and good luck!

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All images of cute kitties are courtesy of photobucket and belong to their respected owners.

Sunday, August 1, 2010

Don't Ever Say I Don't Tell You What I Want For My Birthday

By April 2011, I will be twenty one years old. If you can stop sobbing for a second, that means that I'll be a fully competent legal adult, which means I need to do fully competent legal adult things like signing contracts and drinking and actually getting my driver's license and stuff. So how would you plan to commemorate such an event? A gift perhaps? Would you want to get me a car or a trip to the tropics? Hell no! What I'd want is the

REMASTERED

ENGLISH LICENSED

FULL DVD SET

OF MY FARRIT ANIME EVAR

REVOLUTIONARY GIRL UTENA


I'm not going to yammer on too much about everything I adore about this show: that's a enormous blog post for another day. But I will tell you this, friends and comrades: this is mankind's opus. This show is so brilliant, I'm pretty sure it's self-aware and simply revising itself from within my laptop every time I watch it. It has something for everyone. I have owned the...completely legally acquired show for more than a year, I have watched it at least four times, and I am still finding something new in it every day. Literature kids will be catered to it's subtle references to literature from Opus to Shakespeare to Classic Grimm Fairytales, history lovers will glee at it's treatment of Machiavellian theory and references to the House of Borgia, artists will love it's multiple-episode references to Manet, French Baroque, and Michaelangelo, psychology buffs will enjoy teh Freud, Jung, and careful observation of the nature of victimization, sociology geeks will enjoy references to Levi-Strauss, the nature of women as the gift, and an analysis of the incest taboo, and pervy animu fans will go crazy for DURR PURTY R MAKIN OUTZ AN GJEH N STUFZ!!!1!!

But for all of this intelligence, it's got a wicked and wacky sense of humor, a messed up beyond belief but still endearing cast, edgy and progressive material without banging your head into the wall about it, and just a general interesting, driven, and captivating story. It's something that hooks you in and doesn't let go. It's surreal and acidic, but even if you aren't combing through every scene to figure out every single reference, it can stand on it's own as a very interesting and very powerful tale. Additionally, even though the animation was clearly made on a limited budget, you can tell the team played the hand that they were dealt with to its fullest, with scenes ranging from subtle and sinister to burn-in-your-brain stunning. In my opinion, this is the girl's answer to Evangelion, and even though I'm probably going to start a fight by saying this, it's the more enjoyable show. It can beat Eva in neither animation, action sequences, large scale political intrigue, or its unique apocalyptic feel. However, in depth, intelligence, characterization, story, and even in the surrealism and complex psychology that Eva's famous for, Utena's the winner hands down. It can't beat Eva in a bar fight, but it graduated from college top class and with honors while Eva was a C/B student famous for getting into said bar fights.


But S-Type, you say, how can this anime be so darn good and I've never heard of it before? I mean, I've seen it batted around in the cult classics forums but nowhere else. How come this never made it to the public radar? Well kids, there's a funny story. RGU is notorious for being screwed over by English license after English license. The ball got passed around between one or two American companies for about a decade, and the one that most Utena fans had their hopes on, Central Park Media, went bankrupt last year. Poor RGU, like a monk on a quest, was thrown on the streets with nothing but the clothes on its back, as fans ground their teeth in frustration and continued to circle the tapes. Ugah, and don't get me started on the dub. While there are some bright spots (Crispin Freeman as Touga?!)...yeah. No. Not touching that.

It seemed like a double kick in the nuts when not long after, the remastered version of RGU announced. With a liquidated license and nowhere to go, it seemed like there was no chance that it was going to hit American shores. And there was not any rejoicing at all. However, just last month at anime expo, Nozomi and Right Stuf Entertainment, one of the best in the business in taking fan-favorite anime under its wings, has announced that they are going to pick up the remastered version of Revolutionary Girl Utena for release in 2011. So let me reitorate. By next year, after being bitched around for about a decade, on state shores, we will have the

REMASTERED

ENGLISH LICENSED

FULL DVD SET

OF MY FARRIT ANIME EVER

REVOLUTIONARY GIRL UTENA

Now go forth friends, and be you of good cheer.

Saturday, July 24, 2010

Let's Play: Shining Force, Resurrection of the Dark Dragon

I've recently discovered that we're all going to go insane if we read/write post after post on School Days. So to break up the action, as well as get me some training into the magical world of video reviews, I have decided to create a Let's Play of Shining Force: Resurrection of the Dark Dragon.

Word on the yard that SF: RotDD is a huge ripoff of one of my favorite game series of all time, Fire Emblem. This was alone to get me curious, because Fire Emblem is kind of a cult classic/indie sort of game, so you really have to be a pretty special kid on the block to even want to rip it off. I've played a few hours and...yeah. It's special. Certainly worthy of some delicious websnark.

Gosh, I can't help but feel a little nervous. This is something of a final frontier. And you can already tell that this is painfully a first web video. But self-depreciation is for another day! Blogger's having a little trouble uploading it, so thank goodness for YouTube.